

Microgames were a phenomenon of especially the 1970’s and early 1980’s. Star Smuggler was released by the long defunct Dwarfstar Heritage games in 1982.
Face adventure — danger — and debts — as a dashing, planet-hopping Star Smuggler.
Life is tough for the starship-era soldier of fortune. Hyper-jumping from one system to the next with a contraband cargo of drugs, weapons, robotics or anything that will turn a quick Sec– with an occasional planet-side stint of industrial spying or dirty tricks. Duke Springer knows all the tricks, dirty or otherwise — all the seedy spaceport bars, the glittering gambling areas, the hard-up colonies where they don’t ask too many questions, the names of a thousand corrupt bureaucrats on a hundred backwater planets. Duke Springer has to; he lives his life one jump ahead of the Enforcers. He knows you’ve got to be quick, or you end up dead. That’s the way it is when you’re a Star Smuggler.

Star Smuggler is a solitaire game of tense adventure in the far future. No opponent is necessary, as the Event Booklet takes you through a pre-programmed sequence of encounters which is different each time you play the game. For each event, you, as star smuggler Duke Springer must make the decisions which will make you huge profits — or may cost you your life.
Star Smuggler contains — Twelve 4″x3�” full-color mapboard tiles, four full-color counters, a rules booklet, events booklet and gaming dice.
- 1 Player
- 180 Min Playing Time
- Age: 12+